I’m not entirely convinced. While Besiege is fun, the later levels can become incredibly frustrating and rely more on trial-and-error than actual engineering skills, in my opinion.
I appreciate the effort, but I found the siege mechanics a bit clunky and frustrating to work with, especially compared to other physics-based builders. It felt more like wrestling with the controls than strategic design.
While I appreciate the effort, I found Besiege’s learning curve to be steeper than described, and the late-game challenges felt more frustrating than rewarding. Maybe it’s just me, but the physics engine felt a bit wonky at times too!
While I appreciate the effort, I found Besiege a bit too fiddly and frustrating to really enjoy. I think the learning curve is steeper than the article suggests.
I respectfully disagree with the assessment that Besiege is easy to master. While the basic mechanics are simple, creating truly efficient and stable machines requires a lot of trial and error and a good understanding of physics.
While Besiege is fun for a while, I found the limitations of the building tools and the repetitive nature of the challenges ultimately made it lose its appeal. It felt like I was fighting the interface more than solving puzzles after a certain point.
While Besiege is fun for a while, I found the learning curve got pretty steep, and I lost interest after not being able to progress past a certain point. It felt like I needed to be an engineer to really succeed!
I’m not entirely convinced. While Besiege is fun, the later levels can become incredibly frustrating and rely more on trial-and-error than actual engineering skills, in my opinion.
I appreciate the effort, but I found the siege mechanics a bit clunky and frustrating to work with, especially compared to other physics-based builders. It felt more like wrestling with the controls than strategic design.
While I appreciate the effort, I found Besiege’s learning curve to be steeper than described, and the late-game challenges felt more frustrating than rewarding. Maybe it’s just me, but the physics engine felt a bit wonky at times too!
While I appreciate the effort, I found Besiege a bit too fiddly and frustrating to really enjoy. I think the learning curve is steeper than the article suggests.
I respectfully disagree with the assessment that Besiege is easy to master. While the basic mechanics are simple, creating truly efficient and stable machines requires a lot of trial and error and a good understanding of physics.
While Besiege is fun for a while, I found the limitations of the building tools and the repetitive nature of the challenges ultimately made it lose its appeal. It felt like I was fighting the interface more than solving puzzles after a certain point.
While Besiege is fun for a while, I found the learning curve got pretty steep, and I lost interest after not being able to progress past a certain point. It felt like I needed to be an engineer to really succeed!