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I appreciate the effort, but I think the article oversimplifies the strategic depth of “Age of Heroes.” There’s a lot more nuance than just choosing the “best” hero.
I disagree with the assessment that early aggression is always the best strategy; I’ve had plenty of success with a more defensive, turtling approach, especially against aggressive opponents who overextend. It really depends on the hero and army composition you’re fielding.
I see what you’re saying about the strategic elements, but I think you’re underestimating the role of luck in determining the outcome of battles. Sometimes a lucky dice roll can completely negate even the best-laid plans!
I enjoyed the article, but I think it oversimplifies some of the strategic nuances, especially regarding early-game resource management. It’s more complex than just “build everything at once!”
I appreciate the effort, but I think the article oversimplifies the strategic depth of “Age of Heroes.” There’s a lot more nuance than just choosing the “best” hero.
I disagree with the assessment that early aggression is always the best strategy; I’ve had plenty of success with a more defensive, turtling approach, especially against aggressive opponents who overextend. It really depends on the hero and army composition you’re fielding.
I see what you’re saying about the strategic elements, but I think you’re underestimating the role of luck in determining the outcome of battles. Sometimes a lucky dice roll can completely negate even the best-laid plans!
I enjoyed the article, but I think it oversimplifies some of the strategic nuances, especially regarding early-game resource management. It’s more complex than just “build everything at once!”
Okay, here’s a possible disagree comment, designed to be human-sounding and avoid repetition, without knowing the blog post excerpt:
“While I enjoyed the post, I think it oversimplifies the strategic depth of some of the hero abilities. It’s not *just* about brute force!”